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You will receive a link to create a new password via email. Related Items. December 16, Risk: Global Domination for PS2. November 26, Lux Delux Risk Game — Part 1. January 16, Play Risk Multiplayer With Friends. November 1, Risk Factions Video Game. August 8, Some scratch that strategic-mastermind itch, handing you the reins of the Galactic Empire to extend across space.

Others feed your miniatures craving, as you command squads of rebel soldiers in tactical gunfights against the dark forces. Make sure Lando really finished those repairs to your hyperdrive, hold on to something, and get ready to make the jump to lightspeed because….

Customise your army with a slew of upgrade cards, adding powerful buffs and abilities to your troops that are capable of turning the tide of battle if used with sufficient tactical nuance. All your favourite units make an appearance; even the starter box comes complete with lines of stormtroopers and rebel soldiers led by the familiar faces of Darth Vader and Luke Skywalker. The Star Wars: Legion miniatures are a fine collection of sculpts and, being unpainted, you can dress up your army as you please.

If you feel Darth Vader would look better wearing a glittering purple cloak — go for it. From the gigantic Star Destroyer rumbling overhead in the opening of A New Hope to the rebel assault on the second Death Star, frantic space combat has typified the Star Wars franchise. In most games, players control at most three or four ships, and rely on calculated manoeuvring to pick off their enemies while evading deadly asteroid fields and enemy firing lines. Equip your starfighters with a choice of pilots and upgrade cards so they better cater to your playstyle, while bringing additional firepower and tactical depth to the field.

Bright centre to the universe: The best board games of all time. In a nice shake-up, turns are taken simultaneously, with players deciding the movement and combat of each ship in secret before revealing their choices and resolving their effects.

You could go from dominating the dogfight to drifting alone in space by just one crucial oversight. The X-Wing miniatures come painted handy for anyone that wants to jump straight into a firefight and each ship has its own attributes, forcing players to balance their own abilities against the advantages of their enemy ships.

A grand strategy game that recreates the Galactic Civil War of the original trilogy, Rebellion has players assume the role of the Empire or Rebel Alliance as they vie for control of the galaxy. The Empire, meanwhile, uses their vastly superior military forces — from the humble Stormtrooper to the almighty Death Star — to weed out the rebellious agitators. As time ticks down, the race is on to see if the Empire can find and destroy the rebel base before the galaxy is inspired for revolution. True to the films, Rebellion is played asymmetrically, as the Rebel Alliance look to disrupt the Empire from within, rather than face their massed military forces directly.

Governed by straightforward mechanics, and split into numerous but not overwhelmingly protracted phases, Rebellion is a great pick for those looking for a strongly thematic strategy leviathan to add to their tabletop musings. If X-wing is a game of frenetic, quick-firing dogfights, then Star Wars: Armada is its lumbering, slow-burning older brother.

It is kind of disorganized and some rules are even left out or glazed over. Hasbro has since clarified a couple things that are important for game balance. These new rules include getting a bonus order when the Death Star destroys a fleet token, tie fighters being able to attack with the spawn action and that you can attack fleet tokens with ships in adjacent spaces.

Without these rules it is a walk in the park for the light side. I like how the order cards work and the way the game flows. It is quick-paced and being able to gain extra orders can influence your decisions. You might try to take out one or two remaining starfighers in a sector that is not important for positioning just to get an extra order card. The bonus cards can be really great because not only are you getting extra actions on the board; you are usually getting uncontested extra actions.

These extra actions can help you get out of a bad situation or better and already good one. How you roll can determine your fate. But there are still enough tactical decisions that matter.

Where you move and when you play your orders can put you in a better or worse situation to win. One thing to realize is that the strategies in this game are pretty straightforward, especially for the dark side.

That is what makes it great for kids, but gamers might not like. As the light side you try to clear the starfighters off your fleet tokens early and then defend while you run up the Endor track. And the dark side just mostly attacks and spawns as many tie fighters close to the fleet tokens as they can. So I mentioned above how much the theme and three sections of the board evoke memories of Return of the Jedi.

Unfortunately one section is less useful than the others. Given the investment of cards and the pay out you get, the duel is usually not very relevant.

The bonus orders can be a boon especially for the light side if they redeem Vader. But when you are fighting there you are not moving up the Endor track or defending against the swarms of tie fighters you are sure to see. Register Don't have an account? Stellar Vista. Edit source History Talk 5. Do you like this video? Play Sound.



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